Call for Papers

Original unpublished contributions are solicited for presentation at the 4th International Conference on Emerging Systems and Intelligent Computing (ESIC-2024). Papers cannot be submitted in parallel to any other conference or journal. All papers shall be tested for similarity/Plagiarism with acceptable limit of 15%.

Original papers are invited from multidisciplinary perspectives on subject areas including, but not limited to, the following:

Track-1: Artificial Intelligence and Data Science

  • Applications of Big Data Analytics.
  • Chatbot and Conversational Applications.
  • Cloud Computing.
  • Computational Intelligence.
  • Data Visualization.
  • Deep Learning.
  • Evolutionary Algorithms.
  • Information Retrieval.
  • Internet of Things (IoT).
  • Knowledge Engineering.
  • Machine Learning.
  • Natural Language Processing (NLP).
  • Neural Language Modelling.
  • Neural Networks.
  • Optimization Techniques.
  • Reasoning and Decision Support Systems.
  • Robotics.
  • Smart Cities.
  • Soft Computing.

Track 2: Advances in Information Security and Networking

  • Ad hoc and Sensor Networks.
  • AI in Security and Defence.
  • Applied Cryptography.
  • Cloud Networking and Services.
  • Computer Networks
  • Cryptographic Attacks.
  • Cybersecurity.
  • Data and System Integrity.
  • Database Security.
  • Industrial Computer Networks.
  • Intrusion Detection.
  • LAN & WAN Technologies.
  • Network Security.
  • Networks Analysis & Programming.
  • Networks Architecture.
  • Security for Blockchain.
  • Security for IoT.
  • Security for Mobile Computing.
  • Security for Social Media.

Track 3: Intelligent Health Informatics

  • AI in Drugs and Vaccines Development.
  • Big Data and Healthcare.
  • Bioinformatics and Biostatistics.
  • COVID-19 Impact on Health Informatics.
  • Emerging Technologies in Health Informatics.
  • Health Information Systems.
  • Knowledge Management in Healthcare.
  • Machine Learning in Healthcare.
  • Medical Image Processing and Techniques.
  • Medical Robots.

Track 4: Management Information Systems

  • Digital Marketing.
  • Digital Transformation and Social Impact.
  • Green Behaviour and Sustainability.
  • Human-Computer Interaction (HCI).
  • Information Systems and Business Innovation.
  • Information Systems for Supporting Decision Making.
  • Intelligent Information Systems.
  • IT Project Management.
  • Knowledge Management.
  • Social Interactions and Community Development.
  • Strategic Information Systems for Organizations.
  • Technology Adoption, Acceptance, and Continuous Intention.
  • Technology in Society.
  • Technology Management.
  • Users’ Experience, Attitudes, and Perceptions.

Track 5: Emerging Technologies in Education

  • Artificial Intelligence in Education.
  • Augmented Reality in Education.
  • Blended Learning.
  • Chatbots in Education.
  • Computer Supported Collaborative Learning.
  • Education Simulation.
  • E-learning and Distance Education.
  • Game-based Learning.
  • Learning Management Systems (LMSs).
  • Mobile Learning.
  • Robotics in Education.
  • Ubiquitous Computing in Learning.
  • Virtual Learning Environments.
  • Virtual Reality in Education.
  • Wearable Technologies in Learning.

Track 6: Recent Trends in Software Engineering

  • Agile Methods and Software Processes.
  • AI and Software Engineering.
  • AI Applications Development.
  • Algorithmic Graph Theory.
  • Embedded Systems.
  • Formal Methods.
  • Human Aspects of Software Engineering.
  • Metamodelling Techniques.
  • Mobile Applications Development.
  • Optimization in Software Engineering.
  • Requirement Analysis and Software Design.
  • Requirement Engineering.
  • Search-based Software Engineering.
  • Software Architecture and Design.
  • Software Ecosystems.
  • Software Quality Assurance.
  • Software Testing.
  • Software Verification.

Track-7: Pervasive Computing and Internet of Thing

  • Internet of Things, Everything and Nano-Things
  • Location-dependent/Personalized Application System Architectures and Platforms
  • Embedded Computing with Applications
  • Low Power, Energy-Aware Pervasive Computing
  • Smart Devices
  • Spaces and Objects
  • Middleware Services and Agent Technologies
  • Positioning and Tracking Technologies
  • Intelligent Devices and Environments
  • User Interfaces and Interaction Models