Call for Papers
Original unpublished contributions are solicited for presentation at the 5th International Conference on Emerging Systems and Intelligent Computing (ESIC-2025). Papers cannot be submitted in parallel to any other conference or journal. All papers shall be tested for similarity/Plagiarism with acceptable limit of 15%.
Original papers are invited from multidisciplinary perspectives on subject areas including, but not limited to, the following:
Track-1: Artificial Intelligence and Data Science
- Applications of Big Data Analytics.
- Chatbot and Conversational Applications.
- Cloud Computing.
- Computational Intelligence.
- Data Visualization.
- Deep Learning.
- Evolutionary Algorithms.
- Information Retrieval.
- Internet of Things (IoT).
- Knowledge Engineering.
- Machine Learning.
- Natural Language Processing (NLP).
- Neural Language Modelling.
- Neural Networks.
- Optimization Techniques.
- Reasoning and Decision Support Systems.
- Robotics.
- Smart Cities.
- Soft Computing.
Track 2: Advances in Information Security and Networking
- Ad hoc and Sensor Networks.
- AI in Security and Defence.
- Applied Cryptography.
- Cloud Networking and Services.
- Computer Networks
- Cryptographic Attacks.
- Cybersecurity.
- Data and System Integrity.
- Database Security.
- Industrial Computer Networks.
- Intrusion Detection.
- LAN & WAN Technologies.
- Network Security.
- Networks Analysis & Programming.
- Networks Architecture.
- Security for Blockchain.
- Security for IoT.
- Security for Mobile Computing.
- Security for Social Media.
Track 3: Intelligent Health Informatics
- AI in Drugs and Vaccines Development.
- Big Data and Healthcare.
- Bioinformatics and Biostatistics.
- COVID-19 Impact on Health Informatics.
- Emerging Technologies in Health Informatics.
- Health Information Systems.
- Knowledge Management in Healthcare.
- Machine Learning in Healthcare.
- Medical Image Processing and Techniques.
- Medical Robots.
Track 4: Management Information Systems
- Digital Marketing.
- Digital Transformation and Social Impact.
- Green Behaviour and Sustainability.
- Human-Computer Interaction (HCI).
- Information Systems and Business Innovation.
- Information Systems for Supporting Decision Making.
- Intelligent Information Systems.
- IT Project Management.
- Knowledge Management.
- Social Interactions and Community Development.
- Strategic Information Systems for Organizations.
- Technology Adoption, Acceptance, and Continuous Intention.
- Technology in Society.
- Technology Management.
- Users’ Experience, Attitudes, and Perceptions.
Track 5: Emerging Technologies in Education
- Artificial Intelligence in Education.
- Augmented Reality in Education.
- Blended Learning.
- Chatbots in Education.
- Computer Supported Collaborative Learning.
- Education Simulation.
- E-learning and Distance Education.
- Game-based Learning.
- Learning Management Systems (LMSs).
- Mobile Learning.
- Robotics in Education.
- Ubiquitous Computing in Learning.
- Virtual Learning Environments.
- Virtual Reality in Education.
- Wearable Technologies in Learning.
Track 6: Recent Trends in Software Engineering
- Agile Methods and Software Processes.
- AI and Software Engineering.
- AI Applications Development.
- Algorithmic Graph Theory.
- Embedded Systems.
- Formal Methods.
- Human Aspects of Software Engineering.
- Metamodelling Techniques.
- Mobile Applications Development.
- Optimization in Software Engineering.
- Requirement Analysis and Software Design.
- Requirement Engineering.
- Search-based Software Engineering.
- Software Architecture and Design.
- Software Ecosystems.
- Software Quality Assurance.
- Software Testing.
- Software Verification.
Track-7: Pervasive Computing and Internet of Thing
- Internet of Things, Everything and Nano-Things
- Location-dependent/Personalized Application System Architectures and Platforms
- Embedded Computing with Applications
- Low Power, Energy-Aware Pervasive Computing
- Smart Devices
- Spaces and Objects
- Middleware Services and Agent Technologies
- Positioning and Tracking Technologies
- Intelligent Devices and Environments
- User Interfaces and Interaction Models